Community Reviews
Discover what players are saying about indie games
To begin with, I have not finished the game. BUT that is more of a victim of lack of time and not a indictment of the game. Sea of stars is a great game to remenise of older games. Involvong new mechanics to keep this fresh. The story is good (so far) and having elements of humor (not laugh out loud but some heart chuckles). I do plan to finish this game eventually.
Pseudoregalia is a 3D platformer/metroidvania that will challenge you to navigate a large map for collectibles. As it is a metroidvania, there will be many places you can't reach until you find movement upgrades. I was in complete awe with how much depth is packed into every little thing you can do. Each technique may not do a whole lot on their own. What makes them shine is how you can chain each technique together. A simple backflip can become the final move in a chain of techniques to make it to a platform. I have to applaud the level design of this game as well. There are many places you can't reach without the upgrades, but the game isn't too concerned with railroading you to take a specific route throughout the map. If you have enough skill, you can use a limited selection of techniques to explore areas that would be much easier with your full moveset. I love that the level design encourages this. It doesn't stop there, even with the full moveset the level design creates spaces to challenge your proficiency with the full moveset. It's immaculately put together. I had so much fun just navigating the map. Funnily enough, the biggest knock against this game is the lack of a map. It's up to you to figure out where you need to go and figure out what you haven't explored. Each location has enough design differences to tell them apart, but if you fail to notice something and/or fail to commit things to memory then you will inevitably get lost. It's annoying and it's bound to happen. Even so, I had fun while aimlessly looping around areas trying to figure out what I could have missed. It's a testament to just how good the movement feels to master. With a quick assessment of the environment around you, a platform in the distance becomes a beckoning call. You can totally make that jump. You gotta try it, and it feels SO GOOD every time you pull it off. All said, it's a short game. Depending on your skill with a platformer you can beat it over a weekend. I truly wish it was longer. The game doesn't explore much in the combat side of the game's mechanics. There is a good foundation there, but the game is focused much more on its platforming than combat interactions. One other thing to mention is the vagueness of its narrative. You're not told much about what is happening and barely anything at all about the character you play as. Exploring doesn't just reward you with progression, but also intrigue into the narrative and its contexts. You won't get solid answers on everything, only enough to get your mind to wander. It's one of the things motivating you to explore at all. I appreciate its execution, but whether or not you enjoy that type of thing is up to you. Either way, I couldn't recommend this enough. What a fun game.
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The game is very, very difficult and sometimes straight up random. But that's fine. This isn't a game designed to be fair and for this reason I think it may not appeal to everyone, this is a game that simulates an ecosystem and you, the player, are just a small animal with small animal characteristics whose goal is to survive. -Gameplay: The gameplay can get a bit repetitive and, as I said, it can and will be unfair at times, so I think that this part heavily depends on your personal taste. 6/10. -Graphics: This game feels like it has AAA lighting in a pixel art enviroment (also the procedural animations are peak). 9/10. -Audio: The audio is very well crafted and helps to make the world feel alive, but the music (even though it is kinda good) plays very rarely during the playthough (<10% of the times). 7/10.
In the beginning I was very intrigued. I wanted to play a Cozy horror game but turns out it is less horror and more mystery/intrigue which isnt a bad thing if you go into it knowing that. But sadly the story dissappointed more than it was worth experiencing. But the artstyle is lovely! The character designs are charming, too.
What a fun idea for an arcade racing game. A parking garage is a very tight space to be racing around in. Perfect for a rally isn't it? Don't expect traditional racing game mechanics. From the trailers alone you can see the car drifting around with multi-colored sparks reminiscent of Mario Kart games. This is not just for show. Parking Garage Rally Circuit's vehicle physics are very similar to a kart racer. This isn't really a "Rally" game, but that doesn't mean it's game that isn't fun to master. Similar to kart racers, drifting rewards you with a speed boost upon exiting a drift. In this game the boost also increases the car's speed. The challenge here is to chain drifts together to achieve faster speeds and retain that increased speed throughout each lap in order to set the fastest time you can. This gameplay loop is executed perfectly thanks to the level design. Each level is a tight course with some unique event to differentiate each track from each other. Each zany parking garage will have unique obstacles to deal with like toll gates, falling boulders, driving on snow, and even driving across gaps between buildings. Dealing with this while trying to maintain your speed is exhilarating and it only gets crazier on the higher speed classes. You will not be disappointed by any level here. They're incredibly fun to master, but the experience is short lived. Ignoring workshop content, the game only has 8 tracks to master. As a person with a lot of experience in racing games, I was able to blast through the entire game in 4 hours with a gold on each level. It's paired with fantastic visuals calling back to classic Sega racing games and an amazing ska soundtrack. It's awesome, but so short. Recently, a paid DLC dropped that adds 8 more tracks to the game. Without a doubt, I'm sure it's worth the price as the game is already fairly cheap as it is. I have yet to try the DLC myself, but I trust the dev team based on the quality of the base game. With the DLC, there should be 16 tracks total by default. It's still a small game, but you'll have a blast of a time with it the whole way. Besides the core game, there is online multiplayer functionality. You have the option to host a lobby and run some tracks with friends to set the best time you can. Not only that, but you can try out levels on the workshop as well. Parking Garage Rally is unique as it doesn't have a level editor, but it does allow you to essentially import a Godot project of your own into the game. Level creators have free reign to do almost anything as they just need to know how to put together an environment in blender and figure out how to import it into the Godot Engine. I'm over-simplifying the process here, but what matters is that it allows people to do something like port every track from Crash Team Racing into the game. Any fan of arcade racing should nab this game. You will not be disappointed.
There are games where despite whatever issues you might have with it, the attention to detail comes through in every pixel. Tunic is one of those games for me. The level design being the absolute standout. I can't tell you how many times I would find a hidden path, or the game world would wrap upon itself to connect the world together. These moments create those "ah-ha!" moments that you remember even if the details become a little fuzzy through the years. The isometric camera perspective is perfectly utilized in this; being used for puzzles or informing the world design. Combat is souls-like, punishing with limited health. Yet the art, music and puzzles really elevate what makes this game unique. There are puzzles here that are definitely reserved for the enthusiasts of thinking outside of the box. I never felt restricted by them though. I usually do my best to work it out on my own and was rewarded for putting in the effort. Solving a little chunk of them before their depth got beyond what I wanted at the time. Looking up some of the puzzles I avoided, though, really made me appreciate how much depth they could have. Even if I know I never would have gotten them on my own. I found it more comforting than not, knowing there was more to the game if I had really wanted to lose myself in it. All in all, a fantastic adventure, worth of anyone's time.
Okay. I know. Hear me out.rnIf you don't know, Noita is a game infamous for being extremely difficult, obtuse, and vague. When you start the game you are shown the essentials controls needed to move around and use your wands. That's it. You are not told how to parse all of the wands stats. You are not told what your goals are. You are not told about the danger that lies ahead. Nothing.rnrnAnd that's the beauty of it.rnrnThrough experimentation you will discover how wands work. What you can and cannot get away with. Enemy behaviors. How to progress. What the shop is like and much more. As you experiment you may discover mechanics the game never told you about. That sense of discovery will fill you with a sense of wonder and intrigue that no other game can give you.rnrnNoita's mechanics are so in-depth you could write a book on how the wands and spells work in this game. Now you will truly know how it feels to be a wizard trying to master their spells. Conquer the undiscovered laws of alchemy. Bend the laws of reality to your will.rnHowever, Noita is a cruel mistress. This roguelike is not shy about annihilating you over the tiniest knowledge check or mistake. You will get combo'd and die. You will blow up after some zany magic Rube Goldberg machine. You will find and item and somehow it will kill you.rnrnBut everything happens for a reason. Each death is knowledge. I need you to understand how amazing it feels to apply the knowledge gained into utilizing a spell to your advantage. You will find out how to uncover paths you have never went down before. An enemy that originally gave you a ton of trouble is now one that can be exploited for your gain. A discovery that once killed you will now be understood and you can use its power to your advantage.rnrnYes, the game is brutal. It will beat you down and laugh at your demise, but each time you manage to weave around its punches is nothing short of euphoria.rnrnPlease, please don't use a wiki. Play the game until you reach the credits, and play it more afterwards to discover its secrets. It WILL be obtuse and you may even need a notebook to keep up with the amount of nonsense it'll throw at you, but figuring it out for yourself is an amazing feeling that will get taken away from you the moment you look up how something works, any strategies, and the sense of discovery. There is an absurd amount of hidden things to find in the game. Trust me on this.rnrnIf you can't stomach the huge difficulty of Noita, or the obtuse puzzles that WILL require some note taking, then I concede. Fine. Open up the wiki and spoil it for yourself. Otherwise. PLAY IT BLIND!rnrnNow I need to get back to trying to swim through lava.
I'm a player who is looking for artistic experiences and this little thing delivered on that! I love fairy tales and how this game retold Sleeping beauty with it's artstyle, soundtrack and witty script. The puzzles are fun but this is definitely an experience meant for all ages. Also it's by an Italian indie developer which is really cool as a European myself.
This 3D platformer isn't just a nostalgia trip of the N64 and PS1 era. It's a game with very fun movement mechanics to learn and at an approachable difficulty for anyone enjoy. The game can be beaten in a few sessions, but there are plenty of collectibles to find. I was surprised at the amount of depth the movement mechanics have as well. A seasoned player will have fun pushing the movement options to its limits. I don't have much to say about the story of the game besides that it will be more appealing to children than adults. I don't say that as a knock against the game, just don't expect anything deep. The characters are adorable, I have no doubt many people bought plushies of them. I'd be tempted to myself ngl.
You're not going to find many racing games out there like this one. A sleeper hit of a racing game that humbly lies under the radar of most arcade racing fans. Nearly perfect. The car has the ability to jump, fly, and rotate with thrusters. This freedom of movement is a rare sight in a racing game and the level design reflects that. As you progress, you'll be jumping around so much the game is practically a car platflormer. Carkour if you will. Mastering the car's mechanics is immensely satisfying. What's more is that Distance has a baffling amount of content to play through. The campaigns are an amazing experience on their own, but hiding beneath the campaigns is a huge set of Arcade levels. 100+ of them in fact. After you're done with the campaigns there are hours upon hours of levels to play and master. Each level can drastically change visual design to such a degree that almost no level feel the same. The Arcade is a real showcase of the power of Distance's editor. This game has THE BEST level editor in any racing game. The amount of features it has makes it dangerously close to being a game engine. I may be exaggerating a bit, but the level editor allows so much customization for people to express their creativity. It feels illegal. Users have created 5000+ levels on the workshop and many of them have breathtaking quality. In fact, many levels in the arcade are ones from the community. I cannot stress enough how much of a gold mine is hiding in this game. My hours are not a joke. I've been playing this game for a decade and I still have fun every time. There's only a few negative criticisms I have for the game. The tutorial fails to mention a key detail about tricks and it's that they cool down your car. A perceptive player may notice it since you can see it happening on the car, but I know many players who didn't realize this fact until they were told. Multiplayer is good, but lacking. You can race other player's times from the leaderboard and you can host a lobby to play levels with other players. That's it. It's enough to have a good time, but anyone hoping for a more in-depth multiplayer experience may be disappointed. (The Playstation version lacks multiplayer lobbies) There is also a significant difficulty spike between the 1st and 2nd campaign. The difficulty curve is much smoother in the Arcade levels, but most players stick to the campaigns first and it's a daunting task to overcome for new players that were struggling with the mechanics. It is also a shame that Playstation players cannot experience the custom levels as they are only available on the Steam Workshop. I highly recommend getting the game on Steam. Everything else about the game is practically perfect. Seriously the amount of content is nutty. Arcade Sprint, Challenge, and Stunt levels. The fun little Trackmogrify mode. The Reverse Tag mode you can play with friends. The Level Editor allowing for endless content. Incredible depth in the mechanics. I could write essays about the amount of detail the game has alone. There's not even gameplay UI, it's all on the car itself! It's awesome! Easily my favorite game of all time.
The game is very good, for me it ran ~15-30FPS (i didn't meet the minimum requirements). I finished the tutorial which was very fun to complete, but got DESTROYED on the first mission. I would say that the game is good but difficult. I had minor problems with the game, the delay on the mouse was pretty bad, but still I would play it again to be honest.
This game is hard to describe. You fight a computer virus by spanking it, but it goes so much deeper than you would ever expect. The story is great, filled with cheesy jokes with absolutely amazing voice acting. I dont want to spoil more because discovering it blind is the best way to experience this game in my opinion. 100% my favourite game from last year!