"Love and Care"
There are games where despite whatever issues you might have with it, the attention to detail comes through in every pixel. Tunic is one of those games for me. The level design being the absolute standout. I can’t tell you how many times I would find a hidden path, or the game world would wrap upon itself to connect the world together. These moments create those “ah-ha!” moments that you remember even if the details become a little fuzzy through the years.
The isometric camera perspective is perfectly utilized in this; being used for puzzles or informing the world design. Combat is souls-like, punishing with limited health. Yet the art, music and puzzles really elevate what makes this game unique. There are puzzles here that are definitely reserved for the enthusiasts of thinking outside of the box. I never felt restricted by them though. I usually do my best to work it out on my own and was rewarded for putting in the effort. Solving a little chunk of them before their depth got beyond what I wanted at the time.
Looking up some of the puzzles I avoided, though, really made me appreciate how much depth they could have. Even if I know I never would have gotten them on my own. I found it more comforting than not, knowing there was more to the game if I had really wanted to lose myself in it. All in all, a fantastic adventure, worth of anyone’s time.