get it.... if you dare
for those thats looking for a good deep, dark story.... 25+
Discover what players are saying about indie games
for those thats looking for a good deep, dark story.... 25+
Lonely Mountains is an example of the simple formulas games can use that I will never grow tired of. Top of the mountain? Want to ski down? How about you push yourself with challenges? It doesn't need to be more complicated than that. Yet this sequel game exceeds in having a unique polygonal art style that makes tracks and shortcuts easily readable. A calming presence that invites you to just spend time. That never overstays its welcome. This game is sequel to a mountain bike riding processor (which is also loads of fun.) The single player of this entry is exactly what you would expect, with the added bonus of the snow on these mountains allowing you to see your paths that you have traversed when you undoubtedly crash. The added multiplayer is also novel, in that you potentially have more to explore on the mountains reaches, though there isn't much to it beyond a race to the bottom/scoring events. Still, it could be what you and some friends are looking for. It's not a long experience, but it has stuck with me even after I completed the treks down its beautiful slopes.
tl;dr: gameplay is fun, the story is interesting, the quests are well integrated into the world, it's all beautiful pixelart. there were 2-3 moments during the game where i was really stuck and had no idea what to do, but maybe that's just me. gameplay[9/10]: it has a really nice combat system which starts out simple and get's more complicated with more features like combos, elemental damage, special attacks (which you can choose in a skill tree). movement feels fluent and stable and there's a ton to explore. every nook and cranny usually holds something. especially in cities and towns. i did get stuck a few times with the story though. performance[10/10]: it runs on a toaster, i started playing on an i3 5th generation, no dedicated gpu and it ran perfectly graphics[10/10]: gorgeous pixelart, saves performance and is timeless while preserving every important detail. price[9/10] (on sale [10/10]: the price is fair, there is a demo on steam and in the browser on their website and it has a ton of playtime for just 20 bucks. though if you plan to get it on steam for full price i'd reccomend getting it on itch instead, since you'll get it drm free (download it and nobody can take it away from you) and you get a steam key anyway personal note: i love this game, even got it as theme for my bootloader (so i see it everytime my computer starts)
I remember playing it back in the day and really enjoying the experience. I'd love to see a new title from the dev, Intrusion 3 would be pretty sweet!
Balatro is a game that can seem to be overhyped for the seasoned among us. Have you heard anything negative about it? But the catch is that it is this simple, it's great. Easy to understand, with the poker/rouge-like deck building mechanics meshing incredibly well. I doubt there are those out there playing games that don't know the basics of a standard 52-card poker deck. Yet the Jokers are the magic that brings it all together. It is hard to get past the mid-game without a little luck in your joker draw... at first. But as you aclimate to the rules and quirks of creating high scores, it'll all become natural. Getting a win does become player focused. Your decisions will matter and your skill will improve. Which to me is the defining hallmark of the Rouge-like genre. (And yes, there are some incredible builds that will make you feel like a god when you get it all set right) Pair this with the ease of access to this game, you can play it anywhere. A soundtrack that will etch itself into your mind. And the challenge of breaking this game beyond its limits; you have a game that absolutely, unequivocally deserves the hype.
there is no story just gameplay but the gameplay is so good. you pick a faction commander with a unique building and or a unit and begin to build your level. map tiles are rolled at random as with the Blueprints (towers) and the doctrines (perks). your base starts spitting out soldiers every wave that walk the line until the encounter an enemy and the trow them selves on them. as you go on you converge or keep your lane separate and build towers with its own mini ability tree an varying range that is influenced by what elevation you build the structure on. survive the ever increasing enemy waves until you reach the last wave and you complete the level and can continue the level in endless mode. this lived rent free in my head for quit a while and i am probably going to come back to it in the future.
Personal GOTY winner when I played it, no sale required just play it now! This game is built on HTML5, meaning you can go to their website and PLAY THE DEMO ONLINE IN YOUR BROWSER. RIGHT NOW. YOU SHOULD QUIT READING AND DO THAT NOW. CrossCode runs PHENOMENALLY well. It has INSANELY deep content. The narrative will make you feel so many strong emotions as you connect with the characters, while the gameplay will actually make someone like me enjoy platforming. CrossCode is single-player, but primarily set within an in-game MMO so there are some NPCs that are functionally other player characters. And despite how weird that sounds, it all works flawlessly and you will love it. The game is built upon a solid combat system that starts with different attacks and evolves into multi-element combos, consumables (that you WILL actually use), exploration, intrigue, platforming and puzzles that will challenge you! I haven't run the DLC yet, so 57 hours of main story content + a few hours in the demo before I picked it up on Steam. Literally an instant classic!
While it took me a minute to click with the game, the way Hyper Light Drifter allows you to immerse yourself in its world and pick up the narrative from its somewhat abstract presentation is truly incredible. The action is snappy and rewarding, with just enough content to leave you fully satisfied without any unnecessary fluff to slow you down. Also a standout soundtrack that you'll keep listening to for hours and hours after credits roll. Truly not a second wasted!
Picked up as part of a Humble Bundle. I expected some decent hack-n-slash gameplay, but Soulstice over-delivered with impressive combos, varied weapons and mechanics, and an honestly incredible fixed-perspective camera system that blew me away for how intuitive and useful it felt. The soundtrack is amazing and motivates you to absolutely kick ass every step of the way, but what blew me away and makes me still rave about this game to this day was the narrative. Soulstice establishes itself against a simple medieval fantasy + magic backdrop but draws you in with compelling characters, developments and themes. I never expected that but it truly became this title's standout success above an otherwise plenty impressive package.
It's incredible that this soundtrack comes with a story. It's even more incredible that this story comes with a video game. Beacon Pines is essentially a visual novel, but you won't want an auto-clicker for it (as someone who isn't usually into visual novels, I sometimes admittedly do). The game has excellent pacing, never overstays its welcome, and I had zero frustrations to complain about. I'm still thinking back positively on this experience 2 years after playing it, still holding other games up to this as a standard of comparison. I hope you'll enjoy it just as much as I have.
600 hours on Steam, 1000 hours on iOS. It's that good. Slay the Spire's rich gameplay will overcome any initial reaction to its simple art style. The challenging (but optional!) ascension difficulty modifiers are sure to compel hundreds (or in my case, thousands) of hours of play time as you explore hundreds of cards, synergies and master the unique bosses and elites of the Spire. After a very fruitful Early Access period, StS includes an impressive soundtrack, four unique and compelling character classes, and up to 20 optional difficulty increments. You can even opt-in during your runs to a bonus Act to really challenge your deckbuilding skills by forgoing certain benefits in your run! Throw in mods for PC and you easily will find 5-10 new character classes to fall in love with ranging from Kill La Kill to Initial D (yes, with drifting) to Hearthstone to Touhou to completely original concepts like the Gardener. Or flip the game on its head via the Downfall mod and play AS the enemies fighting against player-character builds! The well of content runs DEEP in the base game and is near-infinitely deeper thanks to an abundance of high quality mods provided by a very generous and creative community.
This was a blast to play with my friend group. For anyone who wants to have another game similar to Factorio to play with friends I would highly recommend it. The threats presented in Mindustry are pretty different from the Factorio enemies. In Factorio, you can pretty comfortably rely on one defense strategy and offensives that are launched by you are either completely ineffectual or overwhelming. (This is a pretty large generalization on my part, I realize that.) But in Mindustry I think a bit more thought needs to be put into balancing offense, defense, and economy. In Mindustry I felt the time crunch a lot more that in Factorio... (Though, that's probably because I mostly play on train worlds in Factorio.) It was a lot of fun working with friends under this time crunch to conquer a map. Cons for me would be that it looks pretty ugly, haha. I tend to zone out a bit looking at the graphics. It can be difficult to understand what the graphics in the game are attempting to represent.
Great game that gets you to think about language and communication in general. The in game journal is a fantastic help in keeping track of your translations as you go through the game. Throwing out wild guesses for what a symbol could mean was good fun. It's "use your words!" the game. In an age of isolation where we would often desire to isolate ourselves I think the message of Chants of Sennaar is timely. As for cons, there were a couple of instances where I couldn't find puzzle elements to interact with them. There wasn't a great way to figure out where these elements are without wandering around (and the in game indicator for one of these was a bit misleading.) So I did end up looking up a guide to figure out where these two things were. The developers have a hints thread in the Steam discussion which helped me out for one of these.
I've bought and played this game (and all the dlc) on multiple platforms. I've platinum'd it on PS5, which requires playing one puzzle every day for 100 days. This is a must play if you're looking for something calm, relaxing, and stress-free. For Pete's sake, I've started organizing more in real life because of this game!